Qyoto
4.0.6
Qyoto is a C# language binding for Qt
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This is the complete list of members for QtGui.QMatrix4x4, including all inherited members.
Column(int index) | QtGui.QMatrix4x4 | |
ConstData | QtGui.QMatrix4x4 | |
CopyDataTo(ref double values) | QtGui.QMatrix4x4 | |
CreateProxy() | QtGui.QMatrix4x4 | virtual |
Data | QtGui.QMatrix4x4 | |
Determinant | QtGui.QMatrix4x4 | |
Dispose() | QtGui.QMatrix4x4 | |
Equals(object o) | QtGui.QMatrix4x4 | |
Fill(double value) | QtGui.QMatrix4x4 | |
FlipCoordinates() | QtGui.QMatrix4x4 | |
Frustum(double left, double right, double bottom, double top, double nearPlane, double farPlane) | QtGui.QMatrix4x4 | |
GetHashCode() | QtGui.QMatrix4x4 | |
interceptor | QtGui.QMatrix4x4 | protected |
Inverted() | QtGui.QMatrix4x4 | |
Inverted(ref bool invertible) | QtGui.QMatrix4x4 | |
IsIdentity | QtGui.QMatrix4x4 | |
LookAt(QVector3D eye, QVector3D center, QVector3D up) | QtGui.QMatrix4x4 | |
Map(QPoint point) | QtGui.QMatrix4x4 | |
Map(QPointF point) | QtGui.QMatrix4x4 | |
Map(QVector3D point) | QtGui.QMatrix4x4 | |
Map(QVector4D point) | QtGui.QMatrix4x4 | |
MapRect(QRect rect) | QtGui.QMatrix4x4 | |
MapRect(QRectF rect) | QtGui.QMatrix4x4 | |
MapVector(QVector3D vector) | QtGui.QMatrix4x4 | |
operator!=(QMatrix4x4 one, QMatrix4x4 other) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 m1, QMatrix4x4 m2) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 matrix, QVector4D vector) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 matrix, QPoint point) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 matrix, QPointF point) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 matrix, QVector3D vector) | QtGui.QMatrix4x4 | static |
operator*(QMatrix4x4 matrix, double factor) | QtGui.QMatrix4x4 | static |
operator+(QMatrix4x4 m1, QMatrix4x4 m2) | QtGui.QMatrix4x4 | static |
operator-(QMatrix4x4 matrix) | QtGui.QMatrix4x4 | static |
operator-(QMatrix4x4 m1, QMatrix4x4 m2) | QtGui.QMatrix4x4 | static |
operator/(QMatrix4x4 matrix, double divisor) | QtGui.QMatrix4x4 | static |
operator==(QMatrix4x4 one, QMatrix4x4 other) | QtGui.QMatrix4x4 | static |
Optimize() | QtGui.QMatrix4x4 | |
Ortho(QRect rect) | QtGui.QMatrix4x4 | |
Ortho(QRectF rect) | QtGui.QMatrix4x4 | |
Ortho(double left, double right, double bottom, double top, double nearPlane, double farPlane) | QtGui.QMatrix4x4 | |
Perspective(double angle, double aspect, double nearPlane, double farPlane) | QtGui.QMatrix4x4 | |
QMatrix4x4(System.Type dummy) | QtGui.QMatrix4x4 | protected |
QMatrix4x4() | QtGui.QMatrix4x4 | |
QMatrix4x4(QTransform transform) | QtGui.QMatrix4x4 | |
QMatrix4x4(QMatrix matrix) | QtGui.QMatrix4x4 | |
QMatrix4x4(QMatrix4x4 copy) | QtGui.QMatrix4x4 | |
QMatrix4x4(ref double values) | QtGui.QMatrix4x4 | |
QMatrix4x4(ref double values, int cols, int rows) | QtGui.QMatrix4x4 | |
QMatrix4x4(double m11, double m12, double m13, double m14, double m21, double m22, double m23, double m24, double m31, double m32, double m33, double m34, double m41, double m42, double m43, double m44) | QtGui.QMatrix4x4 | |
Rotate(QQuaternion quaternion) | QtGui.QMatrix4x4 | |
Rotate(double angle, QVector3D vector) | QtGui.QMatrix4x4 | |
Rotate(double angle, double x, double y, double z=0.0f) | QtGui.QMatrix4x4 | |
Row(int index) | QtGui.QMatrix4x4 | |
Scale(QVector3D vector) | QtGui.QMatrix4x4 | |
Scale(double factor) | QtGui.QMatrix4x4 | |
Scale(double x, double y) | QtGui.QMatrix4x4 | |
Scale(double x, double y, double z) | QtGui.QMatrix4x4 | |
SetColumn(int index, QVector4D value) | QtGui.QMatrix4x4 | |
SetRow(int index, QVector4D value) | QtGui.QMatrix4x4 | |
SetToIdentity() | QtGui.QMatrix4x4 | |
SmokeObject | QtGui.QMatrix4x4 | |
ToAffine() | QtGui.QMatrix4x4 | |
ToTransform() | QtGui.QMatrix4x4 | |
ToTransform(double distanceToPlane) | QtGui.QMatrix4x4 | |
Translate(QVector3D vector) | QtGui.QMatrix4x4 | |
Translate(double x, double y) | QtGui.QMatrix4x4 | |
Translate(double x, double y, double z) | QtGui.QMatrix4x4 | |
Transposed() | QtGui.QMatrix4x4 |